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AI Insights · Timothy · June 2021

Top 5 3D Realistic Games on Android in Netherlands, Q2 2021

Discover the performance trends of the top 5 3D realistic games on Android in the Netherlands during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 3D Realistic Games on Android in Netherlands, Q2 2021

The second quarter of 2021 saw notable trends among the top 5 3D realistic games on the Android platform in the Netherlands. Here’s a detailed look at their performance, based on data from Sensor Tower.

Soccer Superstar

  • Weekly Downloads: Starting at 4.3K in early April, downloads saw a dip to 2.4K in early June before surging to over 18K by the end of the quarter.

  • Weekly Active Users: Active users began at 23.1K, fluctuated slightly, and then experienced a significant rise to 54K by the end of June.

Score! Hero 2023

  • Weekly Revenue: Revenue peaked at $2.5K in late April and then gradually declined to around $1.7K by the end of June.

  • Weekly Downloads: Downloads started strong at 9.9K in mid-April, dropping to approximately 3.4K by the end of June.

  • Weekly Active Users: Active users saw a peak of 24.9K in early May, followed by a decline to around 11.7K by the end of the quarter.

Solar Smash

  • Weekly Revenue: Revenue was relatively low, peaking at $50 in late March and generally hovering around $8-$21 through the quarter.

  • Weekly Downloads: Downloads began at 7.7K, steadily decreasing to approximately 1.3K by the end of June.

  • Weekly Active Users: Active users started at 31.9K, with a consistent decline to 10.4K by the end of the quarter.

Sniper 3D: Gun Shooting Games

  • Weekly Revenue: Revenue fluctuated, starting at $2K in late March, peaking at $2.3K in mid-May, and ending at around $1.3K in late June.

  • Weekly Downloads: Downloads remained relatively stable, starting at 3.7K and ending the quarter at 1.9K.

  • Weekly Active Users: Active users started at 27.1K, experiencing a gradual decline to 18.7K by the end of June.

EA SPORTS FC™ Mobile Soccer

  • Weekly Revenue: Revenue was robust, beginning at $8.7K and peaking at $12.1K by late June.

  • Weekly Downloads: Downloads were steady, starting at 2.7K and rising to 3.6K by the end of the quarter.

  • Weekly Active Users: Active users showed a significant increase, starting at 57.2K and rising dramatically to 101.2K by the end of June.

These insights highlight the dynamic nature of user engagement and revenue generation in the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021